Waiting for queue
Welcome back.
Sign in with your team username and password. We’ll email you a six-digit code to finish.
Check your email.
Enter the six-digit code sent to your admin mailbox. It expires after ten minutes.
Sign in with your team username and password. We’ll email you a six-digit code to finish.
Enter the six-digit code sent to your admin mailbox. It expires after ten minutes.
What needs you now, then how the day is going.
Review, investigate and resolve player safety reports.
Waiting for queue
At risk or breached
Actions and active restrictions
Try changing the status filter or search term.
Grouped by reported account, then room or subject. Each report keeps its own evidence and decision.
Content controls and who can use this console.
Changes apply to future online draws within 15 seconds. A card already on screen remains in its current turn.
Every member uses their own password and email verification. Invitations expire after 48 hours.
Sign-ins, security changes and moderation decisions, newest first. Kept for 14 days.
Reach players outside the game. Every send is previewed, tested and logged, and can be stopped.
How Paranoia is doing, by way of playing. No player is named here.
Everyone who has played online. Filter by when they last played, or search a name, room code or account ID.
Rooms are saved when they close: who was there, when, the settings and what happened. Never cards or answers. Most rooms nobody played were a host alone who never invited anyone. Open rooms are under Online now.
Names are kept until the player deletes their account. Every search and every player you open is recorded in the audit trail.
Your sign-in details, and every browser signed in as you.
App Store offer codes (iPhone) and Google Play promo codes (Android) to give away. The next code is the one that expires soonest; copying or emailing it marks it as given to that person.
Next code
Each creator has their own App Store code and link. Apple names the creator on every redemption, and taps on their link are counted by phone and country.
Errors, automatic checks, services and network tests in one place.
Push notifications
CheckingAwaiting delivery metricsAwaiting worker check-inRuns by itself: the game from three continents every 5 minutes, a whole test game every hour, email deliverability every 6 hours and Apple's and Google's servers every 30 minutes. Your phone gets an alert when something breaks and again when it's fixed.
Checks the game from 20 cities around the world, plus the website, DNS, network routes, certificates and the connection phones use. Takes about 15 seconds; one run every 3 minutes.